Overview

The global virtual reality and augmented reality market is prognosticated to value over US$ 61.55 billion by the end of 2026 and record a CAGR of 41.30% during the forecast period of 2019 to 2026. 

Globally the demand for virtual and augmented reality has been surging at a significant rate, mainly owing to the ongoing technological development and heightened enthusiasm regarding the adoption by several end-users. The market players of virtual and augmented reality are focusing on enhancing their marketing strategies and capitalising on innovative technologies to gain a competitive advantage and further enhance their brand in the global market. The virtual and augmented reality market is predicted to observe a radical shift in the business landscape owing to a number of new entrants. The present-day business scenario of the global virtual and augmented reality market is estimated to experience a high level of fragmentation in the coming years.

 

                             Virtual Reality and Augmented Reality Market

 

Virtual Reality and Augmented Reality Market Segmentation

By Offering: 
+ Hardware
  > Semiconductor Component
  > Sensors
+ Software
+ Virtual Reality Content Creation

By Technology:
+ Virtual Reality Technology 
+ Augmented Reality Technology 

By Device:
+ Virtual Reality Devices 
   > Gesture-Tracking Device
   > Head-Mounted Display
   > Projector & Display Wall
+ Augmented Reality Devices 
     > Handheld Device
     > Head-Mounted Display
     > Head-Up Display

By Application:
+ Virtual Reality Applications 
+ Augmented Reality Applications 

By Region:
+ Europe 
+ North America 
+ APAC 
+ Latin America
+ Rest of World

Competitive Landscape: 
+ Tier 1 players- established companies in the market with a major market share 
+ Tier 2 players
+ Emerging players which are growing rapidly
+ New Entrants  

Future Wise Takeaways 
+ Growth prospects 
+ SWOT analysis
+ Key trends
+ Key data points affecting market growth 

Objectives of the Study:
+ To provide an exhaustive analysis on the global Virtual Reality and Augmented Reality Market by Offering, Component, by Technology, by Application and Region
+ To cater comprehensive information on factors impacting market growth (drivers, restraints, opportunities, and industry-specific restraints)
+ To evaluate and forecast micro-markets and the overall market 
+ To predict the market size, in key regions (along with countries)—North America, Europe, Asia Pacific, Latin America, and the Middle East.
+ To record evaluate and competitive landscape mapping- product launches, technological advancements, mergers and expansions
+ Profiling of companies to evaluate their market shares, strategies, financials and core competencies 

$3450

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What you get


  • Excel Dataset

  • Infographics

  • PDF Report

  • Market Overview

  • PowerPoint Presentation

What's included


  • Consumer Perception and Procurement

  • Competitive Analysis

  • What’s Next

  • Market Data Forecast

  • Risks and Opportunity Assessment

  • Market Trends and Dynamics