Overview

Global graphic processing unit market to value over USD 160 billion by 2029 end and register a CAGR of over 30% from 2019 to 2029.

GPU is heavily used in the gaming and entertainment sector. The rising number of complex graphic games is the major factor driving the growth of the GPU market. These heavy application games require high memory graphic cards, thus driving the growth of the GPU market. The increasing choice of portable computing devices is also encouraging the growth of the GPU market across the world. The growth in the adoption of virtual reality headsets is anticipated to provide immense opportunities for the GPU market in the foreseeable future.

The Asia Pacific GPU market held a dominant market share and is predicted to continue to do so in the forecast period. The requirement for GPUs is presumed to increase in the region due to the rapid growth of the gaming industry in countries including China, Japan, and India. According to the Netherlands Enterprise Agency Report, the gaming industry in Japan is the third-largest in the world and generated significant market revenue. Emerging technologies, such as AR & VR, and the rising trend of freemium games, will foster the adoption of GPUs to deliver a better gaming experience. Moreover, an increase in use of AI for brining innovation sectors, such as healthcare and manufacturing, will also spur the demand for GPUs. 

The GPU market is dominated by large corporations, such as NVIDIA, AMD, and Intel, that hold a majority market share. The competition is quite intense as companies are rapidly developing next-generation advanced graphic chips to support computing-intensive applications. For instance, in 2018, Lincom Electronics geared up to produce its graphics card chip on a large-scale. The chip, Lincom GP101, can be used to connect a computer through ports including DVI & VGA and supports standards such as OpenGL ES2.0. GPU chip manufacturers are collaborating with technology companies to integrate advanced technologies into their products. For instance, in 2017, NVIDIA collaborated with IBM to develop next-generation chips for AI and machine learning applications. Mobile manufacturing companies are also developing their own GPUs to be used in mobile devices. This enables them to gain more market share and provides them with a competitive advantage to compete with major GPU manufacturers. For instance, in 2017, Samsung developed its own GPU for use in its mobile devices. The in-house manufacturing of GPUs enabled the company to reduce costs by eliminating the need to secure components from an outside company. 

The major participants in the global GPU market include NVIDIA Corporation, 3DLabs Inc., Advanced Micro Devices (AMD), Inc., Broadcom Corporation, ARM Limited, Imagination Technologies Group Plc, Intel Corporation, Matrox Electronic Systems Ltd., Qualcomm Inc., Vivante Corporation, Silicon Integrated Systems Corporation and VIA Technologies Inc.

Market Segmentation

By Component 

  • Hardware
  • GPU type
  • Integrated GPU 
  • Dedicated GPU
  • Hybrid GPU

By Device type

  • Computer
  • Gaming console
  • Tablet/smartphone
  • Television and others

By Software

  • CAD/CAM
  • Imaging
  •  Modeling and animation
  • Simulation
  • Digital video
  • Others

By Service

  • Integration & maintenance
  • Training & consulting
  • Managed service

By Deployment Model

  • Cloud
  • On-premise

By Industry Vertical

  • Automotive
  • Electronics
  • Gaming
  • Real-estate
  • IT & Telecommunication
  • Design & manufacturing
  • Defense & Intelligence
  • Media & Entertainment
  • Others

Market Players in Value Chain 

  • Samsung Electronics Co., Ltd.
  • Qualcomm Incorporated
  • NVIDIA Corporation
  • Advanced Micro Devices, Inc.
  • Intel Corporation
  • Taiwan Semiconductor Manufacturing Company Ltd.
  • Fujitsu Ltd.
  • International Business Machines Corporation
  • ARM Holdings PLC
  • Imagination Technologies Ltd.
  • Sony Corporation
  • Apple Inc.
  • Broadcom Corporation
  • Silicon Integrated Systems Corporation

By Region:

  •  Europe
  •  North America
  •  APAC
  •  Latin America
  •  Rest of World

Competitive Landscape:

  •  Tier 1 players- established companies in the market with a major market share
  •  Tier 2 players
  •  Emerging players which are growing rapidly
  •  New Entrants 

FutureWise Takeaways

  •  Growth prospects
  •  SWOT analysis
  •  Key trends
  •  Key data points affecting market growth

Objectives of the Study:

  • To provide an exhaustive analysis on the global GPU market by component, by device type, by software, by service, by industry vertical, by deployment model and by region
  •  To cater comprehensive information on factors impacting market growth (drivers, restraints, opportunities, and industry-specific restraints)
  •  To evaluate and forecast micro-markets and the overall market
  •  To predict the market size, in key regions (along with countries)—North America, Europe, Asia Pacific, Latin America, and the rest of the world
  •  To record evaluate and competitive landscape mapping- product launches, technological advancements, mergers and expansions
  •  Profiling of companies to evaluate their market shares, strategies, financials and core competencies

 

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What you get


  • Excel Dataset

  • Infographics

  • PDF Report

  • Market Overview

  • PowerPoint Presentation

What's included


  • Consumer Perception and Procurement

  • Competitive Analysis

  • What’s Next

  • Market Data Forecast

  • Risks and Opportunity Assessment

  • Market Trends and Dynamics